I was part of the animation team that developed Dragon Kisser, a game made by undergraduate students over
the course of a year as a capstone project for the BYU Center for
Animation.
During the early stages of the game's development, I focused on solving the problem of how to make dancing a fun, expressive part of gameplay. I pitched flamenco-based maneuvers and potential mechanics, drew pencil tests, and provided card animations that were used until the actual rigs were ready to go.
I animated a couple shots in the opening and closing cinematics, as well as some of Domingo's gameplay animation, including several zapateo inspired stomps.